MAP17: Tenements (Doom 2 In Name Only)

MAP17: Tenements is the seventeenth map of Doom 2 In Name Only. It was designed by James Collins (an_mutt). The par time defined in MAPINFO is 5:00.

Essentials
On Hurt Me Plenty (HMP) skill level or higher, two imps will be standing behind you at the start of the level. Follow the path to a square courtyard, which has a stone pillar holding a revenant (or arch-vile on HMP or higher) standing in the center, then go through the north doorway and look to your right to see a blue skull button that will activate the metal lift ahead. Ride the lift up to a red key door, which is guarded by demons on HMP or higher, then follow the hallway west and south past some imps to a broken wall - note the blue skull strips on the left-hand wall as they indicate a wall you can open once you have the blue key. Jump through the broken wall to a passage filled with blood and dispose of four revenants hiding behind the right-hand wall, take the supercharge then open the door at the end of the passage to find two shotgun guys guarding the yellow skull key.

Drop into the courtyard, where some cacodemons are teleporting in, then open the south-east door to find a couple of revenants guarding a super shotgun. Head north through another door then turn right and follow the path to a square arena that contains various enemies, including a spiderdemon that can easily be tricked into infighting. Go inside the alcove in the east wall and press the button here to lower a lift, then ride it up to the ledge surrounding the arena and follow this round to the red skull key. Taking the key will release a group of Hell knights and revenants into the arena, as well as another revenant (or arch-vile on Ultra-Violence (UV) and Nightmare (NM)) by the yellow key door.

Go back to the courtyard and ride the lift on the north side up to the red key door you passed earlier. Open it and kill two waiting revenants before stepping through (the door will seal behind you), then go forward to an armor - a compartment holding two imps (or a mancubus on HMP or higher) will open behind you as you cross the first piece of red flesh, and taking the armor will release demons (plus a baron of Hell on HMP or higher) in front of you. Head down to the steps to a marble room overlooked by a couple of chaingunners and a revenant, then activate the red lift in the south-west corner and ride it up to a gargoyle switch; the switch will open walls to the north revealing an arch-vile and one or more pain elementals who are guarding a skull switch. Go back up the steps to reach the switch, which will lower the pole holding the blue skull key as well as a wall in the marble room holding a BFG9000.

Take the blue key then go back down to the marble room, where revenants have teleported in and a compartment containing a skull switch has opened to the east (which also holds an arch-vile on HMP or higher). Press the switch to remove the barrier in front of the red key door so you can leave, go back through that door and head west to the wall with blue skull strips you passed earlier, then open it to reveal a mancubus and revenants/chaingunners protecting a gray button. The button will open a doorway in the west wall - enter the bloodfall behind it to teleport to the stone pillar in the middle of the courtyard, then step off the pillar to lower part of the south wall and reveal an arch-vile. Step past this wall and go round the corner to finish the level.

Other points of interest
Next to the yellow key is a broken door; carefully step round it to find ammo. If you walk out of the window behind the key, you will land on a platform with a computer area map.

Secrets

 * 1) Take the northern lift up at the starting area, then take the first door to your left. Instead of opening either door here, open the wall in front of you. A knight guards shotgun shells, a box of bullets, an energy cell pack and a megaarmor. (sector 400)
 * 2) Outside of secret #1, keep going until you reach the next door. Open it and head for the window. Look northward and shoot the face here to open a closet in your room. A revenant guards three boxes of rockets. (sector 197)
 * 3) Inside the yellow key room, press on the part of the bookshelf with the picture to open up the banner wall in the adjacent room. Inside is a plasma gun. (sector 168)
 * 4) If you look towards the stack of crates from the main courtyard, you might spot a hidden switch. Once you have the yellow key, get behind the stack of crates and climb them up until you reach the switch. Press it to open the gray stone wall and reveal a BFG9000. (sector 103)
 * 5) After getting the red key, backtrack to the room just after the yellow key door to find a new opening with a revenant (or arch-vile on UV and NM) inside. You can lower the southern wall in this opening to reveal a teleporter. Take it to appear in one of the buildings, where a platform lowers allowing access to a megasphere and boxes of rockets. (sector 119)
 * 6) Take the red lift in the blue key room up and open the wall right next to the switch. An arch-vile guards some ammo and a supercharge. (sector 382)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Things
This level contains the following numbers of things per skill level: